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What's the difference between Game Boy, Game Boy Color and Game Boy Advance?
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If you're just starting to explore the world of retro gaming, the names of old portable consoles from Nintendo - Game Boy, Game Boy Color, and Game Boy Advance - might confuse you.
Especially considering that each of these names hides more than one console.
Console Generations
From 1989 to 2005, Nintendo released eight devices that belonged to three console generations.
Of course, dividing into generations is somewhat arbitrary, but it will make things clearer.
Fourth generation:
Game Boy
Game Boy Pocket
Game Boy Light
Fifth generation:
Game Boy Color
Sixth generation:
Game Boy Advance
Game Boy Advance SP AGS-001
Game Boy Micro
Game Boy Advance SP AGS-101
But to understand the real difference between Game Boy, Game Boy Color, and Game Boy Advance, it's better to look not at hardware specifications, but at the games themselves.
Fourth Generation
When Nintendo released the classic Game Boy in 1989, it made a real splash in the market. And for good reason.
The Game Boy was a real breakthrough: it made the leap from primitive portable games with embedded programs and "drawn" graphics on the screen to a system with interchangeable cartridges and full-fledged dynamically rendered images. That is, from "electronic toys" like Elektronika or Game & Watch, where each animation was literally pre-printed on the screen, to a real portable console with gameplay controlled by a program.
But if at the time this seemed like a technical marvel, today early Game Boy games are perceived quite modestly. They were simple, often without saves, with short sessions and minimal plot. Everything revolved around arcade mechanics: go for a record, then start over.
All these games came on gray cartridges - this was the standard for the original Game Boy.
These cartridges became the foundation for the entire Nintendo fourth-generation console family.
And although later models like the Game Boy Pocket and Game Boy Light appeared, it was extensive development of the original: they became thinner, lighter, more energy efficient, but essentially remained the same Game Boy.
The same chip, the same games, the same logic.
Fifth Generation
The fifth generation of Nintendo portable consoles includes only one system - the Game Boy Color (1998).
To understand why this happened, we need to look back a bit.
In early 1998, Nintendo released the Game Boy Light - a slightly improved version of the Pocket with backlighting. At the same time, the company was actively developing the Game Boy Advance - a true next-generation console.
No Game Boy Color was originally planned.
However, everything changed when it became known that competitors weren't sleeping: Bandai and SNK were preparing their own portable consoles claiming to be "Game Boy killers."
By that time, the original Game Boy was morally outdated - its hardware architecture dated back to 1988. And, more importantly, it didn't support color games.
When Nintendo saw what competitors were doing, it became clear: both the WonderSwan and Neo Geo Pocket were slightly improved but still black-and-white copies of the Game Boy. Nintendo executives realized that even without breakthrough hardware, they could easily take the initiative - just by adding a color screen.
Thus was born the Game Boy Color - an emergency but timely response. Because of it, the Game Boy Light, which had just been released in Japan, instantly became obsolete and was eventually discontinued.
What changed in the Game Boy Color?
Color screen (up to 56 colors).
Doubled processor clock speed (from ~4 to ~8 MHz).
More complex games: they were longer, brighter, deeper.
Expanded memory and additional chips on cartridges - especially for saves.
New cartridges also appeared:
Black - worked on GBC and original Game Boy;
Transparent - only for Game Boy Color.
The Game Boy Color did an excellent job of its task - quickly and effectively neutralizing the threat from Bandai and SNK.
Most importantly - it gave Nintendo time to calmly complete the development of the Game Boy Advance. A console that became true nextgen.
Sixth Generation
And so in 2001, the Game Boy Advance (GBA) console appeared - a system that didn't just "modernize" the Game Boy, but rebooted the very concept of portable gaming. Even the form factor changed: from horizontal to vertical.
Unlike the Game Boy Color, the GBA wasn't a compromise. It was a console developed from scratch - with a new 32-bit processor and L/R buttons like home console controllers.
ARM7 32-bit processor + 8-bit Z80 (for compatibility).
Wide color screen, support for hardware effects (scrolling, scaling).
SNES-level sound, with multi-channel music.
Games - in scale, mechanics and quality almost comparable to full-fledged console projects.
The GBA became a portable analogue of the Super Nintendo - not exactly, but in spirit and content level. It was a transition from "passing time on the road" to "full-fledged gaming."
The Game Boy Advance device supported Game Boy and Game Boy Color cartridges, making it the console with the greatest compatibility.
Own GBA cartridges were more compact and often included built-in memory for saves: SRAM, Flash, EEPROM - depending on the game.
Of course, Nintendo continued to develop the platform:
Game Boy Advance SP (AGS-001) - the first GBA in a "clamshell" format, with a built-in battery and screen backlight.
This immediately made the GBA SP much more convenient than the original, which suffered from a dim screen and required batteries.
Game Boy Advance SP (AGS-101) - an improved version with a bright backlight (backlit), much more readable in any conditions. One of the most beloved versions among both regular users and collectors.
Game Boy Micro (2005) - the most unusual.
Aluminum body, stylish screen with five-level backlighting, compactness, premium design. Even today, the Micro feels like a luxury gadget - if it weren't so tiny.
Epilogue
Now, I hope you understand the difference between Game Boy, Game Boy Color and Game Boy Advance.
Despite similar names, these are different generations with different architectures, different cartridges and different gaming experiences.
Nintendo's main problem lies in poor "naming."
If they had named their consoles something like this:
Game Boy I: Pocket
Game Boy I: Light
Game Boy II: Color
Game Boy III: Advance
Game Boy III: Micro
...everything would have been much clearer. But alas - we have what we have.
I hope this article helped you understand Nintendo's portable history!