News — Page 4

A Nintendo DS menu for EZ-Flash Omega and Omega DE

FrankieT19’s DS Style custom kernel gives EZ-Flash Omega and Omega Definitive Edition a Nintendo DS interface.

DS Style menu on a Game Boy Advance with EZ-Flash Omega
Photo source: Do Androids Dream of Game boy?

The announcement lists seven colour schemes including dark mode, horizontal and vertical views, menu sounds, theme switching, quick launch and last-game recall. PogoShell and save backups are also supported.

Looks great :) Downloads and instructions are in the author’s GBAtemp thread. Use the version made for your cartridge: original Omega and Definitive Edition have separate builds.

Original Telegram post.

Nintendo of America is trying to take down gbasp.ru

Well, we've made it 😄

Nintendo of America filed a complaint with Google, and my site, gbasp.ru, ended up on the list of allegedly infringing URLs — specifically the former page at /migswitch-en.html

I suppose this counts as a milestone. Apparently the site has become a little too visible on the world stage :)

New SuperChis v2 revision

It looks like SuperChis will soon get a new revision.

The cartridge's developer, ChisBread, has confirmed that a prototype of the new version already exists.

According to him, it is still intended to be a budget flash cartridge, but now with features that many inexpensive options have been missing: RTC and rumble.

This is especially interesting given how well the current SuperChis has turned out. It has essentially become the affordable cartridge people had long wanted as a SuperCard replacement: no slowdowns, good compatibility, and a reasonable price. It even works with the GameBox, not to mention other clones.

Very little is known about the new version so far. ChisBread has only confirmed that the prototype exists and shown a photo. The cartridge has a transparent shell, and there is a battery on the PCB, which fits with the announced RTC support.

It is too early to talk about exact specifications, price, or release date. But the direction looks promising. If ChisBread really releases an affordable cartridge with RTC and rumble, it could make the SuperChis lineup even stronger.

We'll keep watching for updates.

A new article is up on the site: “Which flash cartridge should you choose for the Nintendo DS?”

I went through what is actually going on in the NDS flash-cartridge world: clones, time bombs, old models, Ace3DS X, EZ-Flash Parallel, and DSpico.

If you've been trying to figure out which of these are genuinely worth buying and which are better left to collectors, here's the full breakdown:

Nintendo DS flash cartridges

DS Pico Type-C is now on AliExpress

DS Pico cartridges with a Type-C port are now available on AliExpress!

https://ali.click/3jt3z3?erid=2SDnjcqGjDr

Ad: ООО «АЕР Услуги», Tax ID: 7703380158

ChisBread announces a new premium GBA flash cartridge

The developer of SuperChis has confirmed plans to release a new flash cartridge in the second half of 2026, this time aimed at the higher end of the market. The project is still at a very early design stage, but the basic feature set has already been outlined.

According to ChisBread, the new cartridge is planned to support:

  • RTC
  • Rumble
  • gyroscope
  • accelerometer (Gravity)
  • solar sensor

The idea is essentially to combine in one device the full set of “exotic” features that previously appeared only in individual original Game Boy Advance cartridges.

There is no firm release date, prices, or technical details yet — the project is still in its infancy.

Official: SuperChis is the best budget GBA flash cartridge.

My January orders are finally starting to arrive. SuperChis was one of them.

Update: Read the review: /superchisreview.html

I ordered it from AliExpress for about 2,400 rubles.

What makes this cartridge especially interesting is how it came about. The project brought together two people: ChisBread, creator of ChisFlash, and Davidgf, developer of the SuperFW firmware for SuperCard.

SuperFW is very good firmware in its own right, but even it could not fix SuperCard's fundamental problems: slowdowns, extremely long game loading times, and inconsistent compatibility.

The ChisFlash range, on the other hand, offers solid, reliable flash cartridges, but they are strictly “one game at a time” devices with no proper menu.

At some point, the obvious happened: ChisBread and Davidgf joined forces. ChisBread recreated the SuperCard architecture, while Davidgf adapted and improved the firmware for the new cartridge.

In practice, the CPLD code was reworked and the SuperCard circuit was cloned, but with important improvements: newer and cheaper chips were used, along with a larger NOR chip, which directly improved compatibility.

The developers plan to optimize the SDRAM controller — SuperCard's main bottleneck — and add RTC and rumble.

My tests and comparison with SuperCard:

1. Games launch without being patched on a computer first.

2. Games load noticeably faster than on SuperCard.

3. There is a fast launch mode and a slower NOR mode; the latter improves compatibility. For example, Super Mario Advance 2 runs without slowdowns from NOR.

4. Games that would not run on SuperCard at all now work, including Doom and Pokémon.

In other words, virtually every major flaw of the classic SuperCard has been fixed.

Score: 4–0 to SuperChis.

With a little more refinement, this cartridge could compete directly with the EZ-Flash Omega — the current champion of the “best value for money” category.

Bottom line: we have a new leader among budget cartridges. Not the embarrassing old SuperCard, but a neat, functional, straightforward option built by the community.

My Analogue Pocket has arrived

My Analogue Pocket has finally arrived. I have wanted to test this console for a long time, but prices were never reasonable, and shipping from the US has become a problem lately. Honestly, I expected something along the lines of FunnyPlaying's FPGBC: a compact FPGA handheld with a minimalist feature set for playing original cartridges.

The reality is completely different. Analogue Pocket is not just a “modern Game Boy” but a full-blown retro machine: a huge collection of emulator cores, support for cartridges from multiple systems, a complete operating system, loads of settings, and even developer features. I have not explored everything yet, but I am already very happy with what I am seeing.

Testing DSpico

  1. Main takeaway: setting up DSpico for use on Nintendo DSi is complicated and unintuitive; in stock form, as it arrives from AliExpress, it effectively does not offer full DSi support.
  2. DSpico can work on Nintendo DSi, but on an unmodified system it can only launch through a whitelist-compatible entrypoint (WRFU).
  3. Because of this, the DSi menu shows the WRFU icon instead of the selected game's icon, although this has no practical effect on functionality.
  4. The DSi firmware for DSpico (dsimode.nds) is stored entirely in the RP2040's flash memory, so the size of the entrypoint ROM is strictly limited by the built-in storage.
  5. Most full-size DS/DSi games do not fit in flash, so in practice only a compact bootloader or payload is written there.
  6. The microSD card is used to load games and homebrew after DSpico starts, but it cannot act as the primary boot source on DSi because of whitelist restrictions and SD timing requirements.
  7. A typical boot sequence looks like this: WRFU → launch DSpico → start the loader → launch games from microSD.
  8. The _picoboot.nds file acts as an autoloader from microSD and can automatically launch a selected game or homebrew after DSpico starts.
  9. _picoboot.nds does not affect the cartridge icon or name shown in the DSi menu — those are always determined by the primary whitelist ROM (WRFU).
  10. Attempts to replace WRFU with other ROMs, including DSiWare, usually fail: the cartridge may not be detected or may fail DSi checks.
  11. Building and preparing DSpico firmware is often complicated by network restrictions; in some cases a VPN is required to download dependencies and repositories.

A new section dedicated to the Super Famicom is now live on the site.

Eight articles are already available: reviews of the Super Famicom and Super Famicom Jr., guides to choosing and comparing Super Game Boy models, plus articles on compatibility, region restrictions, and Super Game Boy secrets.

The SFC / SNES section is already live — feel free to take a look.

P.S. I had no idea the Super Game Boy was this cool :)